Central and East European
Society for Phenomenology

Repository | Series | Book | Chapter

226692

Concepts and tools for designers

Guy André Boy

pp. 37-62

Abstract

Human-centered design (HCD) should not only take into account end users but all the stakeholders dealing with the product being designed, including designers themselves. This is one of the reasons why I prefer to talk about human-centered design instead of user-centered design. This chapter is devoted to a few concepts, models, and tools for teams involved in human-systems integration.

Publication details

Published in:

Boy Guy André (2016) Tangible interactive systems: grasping the real world with computers. Dordrecht, Springer.

Pages: 37-62

DOI: 10.1007/978-3-319-30270-6_3

Full citation:

Boy Guy André (2016) Concepts and tools for designers, In: Tangible interactive systems, Dordrecht, Springer, 37–62.