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Playing a punchdrunk game
immersive theatre and videogaming
pp. 221-228
Abstract
This essay explores the similarities of immersive theatre and videogames, drawing on virtual reality and computer gaming discourse to examine the player/participant's experience of immersion in performances such as Punchdrunk's The Drowned Man (2013). Addressing aspects of perceptual and psychological immersion as articulated by virtual reality and gaming theorists Marie-Laure Ryan and Gordon Calleja, the author argues for an understanding of immersion in Punchdrunk productions as active, playful, and fundamentally ludic. Like a videogame, immersive theatre such as The Drowned Man insists on the audience-performer's "hyper-attention" (Hayles) and instinctive response to a multi-dimensional performance text.
Publication details
Published in:
Frieze James (2016) Reframing immersive theatre: the politics and pragmatics of participatory performance. Dordrecht, Springer.
Pages: 221-228
DOI: 10.1057/978-1-137-36604-7_17
Full citation:
Klich Rosemary (2016) „Playing a punchdrunk game: immersive theatre and videogaming“, In: J. Frieze (ed.), Reframing immersive theatre, Dordrecht, Springer, 221–228.