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Interpreting computer-based fictional characters, a reader's manifesto
or, remarks in favour of the accommodating text
pp. 186-196
Abstract
Close examination of two sets of computer-based characters and analysis of the ways in which those characters evoke strong, affective responses in their "readers' leads this researcher to speculate that many other computer-based stories are missing an opportunity to accommodate the purposes of individual readers. This researcher posits that University of Washington's HIT-Lab project, "SpiderWorld", and Carnegie Mellon University's Oz Project's "Woggles' provide two excellent models for how computer-based characters might better accommodate their "readers' and offer absorbing narratives.
Publication details
Published in:
Paton Ray, Neilson Irene (1999) Visual representations and interpretations. Dordrecht, Springer.
Pages: 186-196
DOI: 10.1007/978-1-4471-0563-3_20
Full citation:
Sloane S. J. (1999) „Interpreting computer-based fictional characters, a reader's manifesto: or, remarks in favour of the accommodating text“, In: R. Paton & I. Neilson (eds.), Visual representations and interpretations, Dordrecht, Springer, 186–196.